Beaten in: July 2024 The pacing kind of goes up and down in quality but also there's so little #gaming out there that's truly like this so I'll forgive it for being like 40 hours long. The sheer amount of map design and like twenty different layers of secrets and ARGs and borderline datamining you can do in this game is kind of staggering. I would've been fine with just the basic premise of "walking around documenting infrastructure faults", but I really appreciate where it ended up going. |